Real - Time Visualization Lead (Project Hire)

Culver City , California; (Onsite)
Posted on  

Job Description

The Real-Time Visualization Lead designs character performances and films them with virtual cameras to create cinematic sequences that reflect the filmmaker’s vision. All elements of shot design are utilized in this position, and a seasoned understanding of filmmaking is vital. Working with the visualization Creative Director, and under the Previs Supervisor, the real-time visualization lead drives the production of previs shots and sequences that help to support the director's vision via appropriate use of camera movement, lenses, composition, staging, lighting, and editing. Project Hire anticipated length of is up to 6 months.

Responsibilities:

  • Manage and generate sequences of shots from storyboards and/or script pages to construct story
  • Work closely with prospective filmmakers, directors, and/or our Visualization Creative Director to interpret and drive implementing their   creative notes
  • Oversee shot creation with a team of artists based on director notes, including orchestrating character blocking, camera positioning, and performance capture
  • Oversee and perform motion capture for animation, including quality control and accentuating mocap animation.
  • Ideate and create realistic and compelling character animation following traditional animation principles.
  • Animation oversight of creatures, props, and vehicles within their shot allotment.

Essential Skills:

  • 5+ years of experience in Unreal animation and camera work in engine
  • Shot and sequence generation with and without the use of storyboards and script
  • A film vocabulary of genre, shot design, sequence progression, camera moves, lighting styles, and acting choices based on years of film viewing, both vfx driven and practical.
  • Speed of work, with the ability to do three regular sized shots a day consistently.
  • Autodesk Maya workflow and UE exporting experience
  • Adobe After Effects compositing proficiency
  • Autodesk Motion Builder (a plus)
  • PFTrack (a plus)

Qualifications:

  • Possess an artistic eye for detail and understand the technical specifications for each project.
  • Understand cinematic language, camera terminology
  • Possess a keen sense of composition, color, and animation timing.
  • Original thinking and ownership over ideas necessary
  • Maintain high consistent standard of quality and speed.
  • Understand shot continuity of sequence to help guide shot creation.
  • Work well on a team and successfully take direction from a supervisor.
  • Adapt quickly and accept change – often must toss out ideas and start fresh.
  • Work well on a team and successfully take direction from a supervisor.
  • Adapt quickly and accept change – often must toss out ideas and start fresh

The anticipated base salary for this position is $150K to $190K. This role may also qualify for annual incentive and/or comprehensive benefits. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.

SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.

To request an accommodation for purposes of participating in the hiring process, you may contact us at SPE_Accommodation_Assistance@spe.sony.com.