Gameplay Programmer

Los Angeles, CA
Posted on  

Job Description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago.


Mob Entertainment
is an independent multimedia studio best known for the indie horror hit Poppy Playtime. With over 100 billion views of Poppy-related content and an ever-expanding universe of puzzles, characters, and secrets, we're building Chapter 5 to be the most ambitious, emotional, and technically refined installment yet.

As a Gameplay Programmer, you'll join a cross-functional team building rich, tactile, and cinematic gameplay experiences. This role bridges engineering rigor with creative iteration, working in Unreal Engine 5 to prototype, build, and polish gameplay systems and player-facing mechanics. You'll touch everything from AI behaviors to interactive systems, player abilities to camera logic—all while upholding performance, scalability, and clarity for designers and artists.

If you love shipping exciting features, digging into the engine, and building immersive experiences that stick with players long after the credits roll, we want to talk to you.

What You'll Do:

  • Collaborate with design and tech art teams to implement player mechanics, tools, puzzles, and interactive sequences.
  • Rapidly prototype new gameplay ideas in Blueprint and C++, turning rough concepts into polished experiences.
  • Own the engineering side of gameplay systems like gameplay behavior, player state logic, interactive objects, camera control, and gameplay sequences.
  • Balance performance and maintainability when building gameplay code, ensuring scalability for the full chapter.
  • Dig deep into the Unreal Engine and core systems (input, physics, animation, GAS, etc.) to build clean, robust foundations for gameplay features.
  • Work directly with other programmers to debug issues, refactor systems, and support pipeline tools.
  • Mentor junior developers or technical designers when needed and contribute to technical documentation and code clarity.

Requirements & Skills:

  • 3+ years of professional game development experience
  • 1+ shipped title in Unreal Engine (preferably UE5)
  • Strong C++ programming skills and a clear understanding of Blueprint/C++ communication
  • Experience with Unreal subsystems: Animation (Montages, AnimBP), Sequencer, AI (Behavior Trees, EQS), Gameplay Ability System (GAS), Physics, and Input
  • Proficiency in 3D math (vector math, linear algebra, transforms)
  • Ability to take a feature from design doc to shippable implementation
  • Collaborative mindset: able to translate creative vision into technical execution while communicating across departments
  • Self-motivated with strong debugging and profiling skills

Bonus Skills:

  • Experience building narrative systems or interactive sequences
  • Familiarity with horror or first-person puzzle games
  • Experience with multiplayer/replication (even if just in a side project)
  • Engine-level knowledge of Unreal systems or interest in core engine work
  • Comfort working in a startup-style environment: fast iteration, tight collaboration, big swings

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Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person's merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to info@mobentertainment.com