Voice Over Designer - Battlefield - TFT

Los Angeles, CA
Posted on  

Job Description

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.

Our values: We believe every day our work is better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone’s ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013. We created Battlefield 2042’s Portal and have supported DICE on every Battlefield game since Battlefield 4.

Now, we’re looking for new team members to help us craft the next Battlefield…

We are looking for a Voice Over Designer like you. You will record, edit and implement dialogue. You will report to our Studio Line Director in Los Angeles. We are considering on-site and hybrid working options.

What you'll do:

  • Help our Audio Team create a world class Audio experience
  • Organize and update script documents, design documents, and voice over .wav files
  • Manage studio recording schedule while communicating with external partners
  • Use a DAW to edit, name and organize voice over sound files
  • Work within the Frostbite game editor to import, name, and organize voice over assets for in game playback
  • Participate in voice over recording sessions, updating scripts, note select takes
  • Test and Quality Control of in-game audio assets
  • Take direction from the Voice Over Director, and work as a positive and productive member of the Audio Team

What we are looking for:

  • Prior work experience on a AAA Game development team or game industry experience
  • BA, Technical School Degree, or equivalent work experience in Sound Recording Arts. Any additional training working with Actors
  • Experience or Knowledge of common voice over microphones, microphone placement, and recording studio set ups
  • Basic knowledge of audio theory and audio editing practices; includes knowledge of waveform editing, equalization, compression, mixing, or plug ins.
  • Proficiency with audio software \ DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, or Logic
  • Proficiency with audio plug in software such as Waves, FabFilter, iZotope, or Soundtoys.
  • Experience or knowledge of audio game development tools, such as Wwise, FMOD, or other proprietary Editors
  • Basic technical proficiency or knowledge of 3D editors
  • Knowledge or experience with any visual scripting program (such as Reaktor, Max, Pure Data, UDK)

Next Steps:

The following are required as part of the application process:

  • Apply online with Resume
  • Provide web link on resume for online Sound Design Demo / Portfolio

As part of the application process:

  • We may ask you to complete an audio questionnaire
  • We may ask you to complete a sound design test

#LI-Hybrid, #LI-Onsite #FlexibleWork

US COMPENSATION AND BENEFITS

The hourly pay ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the hourly pay range for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):

º $34 - $51 USD Hourly

The hourly rate is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work 40 hours a week.


Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.